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Bradley Adams
Student 3D Animator at University of Portsmouth
Email: ba.animator@gmail.com
Linkedin profile : https://uk.linkedin.com/in/bradley-adams-02786ba6
Spaceman Texture
During the University of Portsmouth gamejam I modelled this character, textured, rigged and animated it for our game.
Spaceman Rig
During the University of Portsmouth gamejam I modelled this character, textured, rigged and animated it for our game.
Warhammer Dwarf Axe
Maya, Substance painter, Iray
ManMelter 3600ZX Rifle Rextextured
Maya, Substance painter, Iray
Gladius
Maya, Substance painter, Iray
Weathered 13th Century Sword
Maya, Substance painter, Iray
Human Torso Anatomy Studies
For one of my course units we had to study human anatomy and one of the assignments was to develop a digitally scuplted torso, I developed a basic mesh in Maya and then continued the development within Z-brush.
Siamese Fighting Fish
Made in Zbrush, Textured in substance painter, rendered with arnold
Unreal armour assests wireframe
Showing the wireframe
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